So i figured I would start out by posting what I’ve been working on for the last 6 months or so, the game Palladium Absolution, and as the title implies, specifically the User Interface.
Within the user interface there are a couple of different parts, firstly, the Heads-Up-Display (HUD).
And Secondly, the menu system, consisting of the main menu and the pause menu.
These parts have different functionality to them, the menus are a simple frame animation on button press, however the HUD is more complex, doing things such as modifying health bars and changing weapons correctly, even keep track of achievements
This section of code is responsible for checking the current weapon of the player, and appropriately handling changes
If you havn’t seen anything about Palladium Absolution before please check out the blog and Facebook page, linked below.


